getBrdfLutTexture static method
Returns the precomputed BRDF lookup texture used by the PBR fragment shader for environment-map specular sampling.
Loaded by initializeStaticResources; throws if accessed before initialization completes.
Implementation
static gpu.Texture getBrdfLutTexture() {
if (_brdfLutTexture == null) {
throw Exception('BRDF LUT texture has not been initialized.');
}
return _brdfLutTexture!;
}