fragmentShader property
Shader
get
fragmentShader
The fragment shader used when rendering geometry with this material.
Subclasses set this in their constructor (typically via setFragmentShader). Throws if accessed before a shader has been assigned.
Implementation
gpu.Shader get fragmentShader {
if (_fragmentShader == null) {
throw Exception('Fragment shader has not been set');
}
return _fragmentShader!;
}