fragmentShader property

Shader get fragmentShader

The fragment shader used when rendering geometry with this material.

Subclasses set this in their constructor (typically via setFragmentShader). Throws if accessed before a shader has been assigned.

Implementation

gpu.Shader get fragmentShader {
  if (_fragmentShader == null) {
    throw Exception('Fragment shader has not been set');
  }
  return _fragmentShader!;
}