prefilteredRadianceTexture property

Texture get prefilteredRadianceTexture

The prefiltered-radiance atlas sampled for specular IBL.

A vertical atlas of equirectangular roughness bands (see prefilterEquirectRadiance); the standard fragment shader samples it via SamplePrefilteredRadiance.

Implementation

gpu.Texture get prefilteredRadianceTexture => _prefilteredRadianceTexture;