SensorInterval class
Defines some common intervals for sensor data updates.
- Annotations
-
- @sealed
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
- fastestInterval → const Duration
- The fastest possible update interval for sensor data. This setting is for applications that require real-time updates from the sensor, such as those needed for precise scientific measurements or advanced simulation.
- gameInterval → const Duration
- High-frequency update interval suitable for gaming applications. Provides more frequent updates to ensure game mechanics based on sensor data are responsive and provide a fluid experience.
- normalInterval → const Duration
- Default update interval suitable for tracking screen orientation changes. This is a balanced rate that does not demand high processing power and is sufficient for most applications that react to orientation changes.
- uiInterval → const Duration
- Update interval optimised for user interface responsiveness. This faster rate is appropriate when the UI needs to update smoothly in response to sensor data, such as in animations or transitions.