Flutter Resizable Container

Add flexibility and interaction to your UI with ease.

Example App

View the interactive example app at andyhorn.github.io/flutter_resizable_container

The example app contains multiple examples demonstrating the features of this package and how to use them.

Multiple Examples

Each example also comes with an embedded source-code view, so you don't have to bounce between the app and the repo.

Source Code Preview

Features

  • ResizableContainers are fully nestable
  • Customize the length, thickness, alignment, and color of the divider(s) between children
  • Respond to user interactions with onHoverEnter and onHoverExit for web and onTapDown and onTapUp for mobile callbacks
  • Programmatically set the ratios of the resizable children through a ResizableController
  • Respond to changes in the sizes of the resizable children by listening to the ResizableController

Getting started

Add this package to your pubspec.yaml or install using flutter pub add.

flutter pub add flutter_resizable_container

Usage

Direction

Add a ResizableContainer to your widget tree and give it a direction of type Axis - this is the direction in which the children will be laid out and the direction in which their size will be allowed to flex.

ResizableContainer(
  direction: Axis.horizontal,
  ...
)

In the example above, any children (more on this in the ResizableChild section) will take up the maximum available height while being allowed to flex their width by dragging a divider or updating their ratios via the controller (see below).

ResizableController

Setup

If you wish to respond to changes in sizes or to programmatically adjust child sizes, create a ResizableController and keep a reference to it; then, pass it to the ResizableContainer's constructor.

For example:

final controller = ResizableController();

...

ResizableContainer(
    controller: controller,
),

Using a ResizableController

Using the controller, you can listen to changes as well as programmatically set the sizes of the container's children.

final controller = ResizableController();

@override
void initState() {
    super.initState();

    controller.addListener(() {
        // ... react to size change events
        final List<double> sizes = controller.sizes;
        print(sizes.join(', '));
    });
}

@override
void dispose() {
    controller.dispose(); // don't forget to dispose your controller
    super.dispose();
}

// (somewhere else in your code)
// use the `setSizes` method to programmatically set the sizes of the
// container's children.
//
// This method takes a list of ResizableSize objects - more on this below.
onTap: () => controller.setSizes(const [
    ResizableSize.ratio(0.25),
    ResizableSize.ratio(0.25),
    ResizableSize.ratio(0.5),
]);

ResizableChild

To add widgets to your container, you must provide a List<ResizableChild>, each of which contain the child Widget as well as some configuration parameters.

children: [
    if (showNavBar) ...[
        const ResizableChild(
            maxSize: 350.0,
            child: NavBarWidget(),
        ),
    ],
    const ResizableChild(
        startingSize: ResizableSize.expand(),
        child: BodyWidget(),
    ),
    if (showSidePanel) ...[
        const ResizableChild(
            size: ResizableSize.ratio(0.25),
            minSize: 100,
            child: SidePanelWidget(),
        ),
    ],
],

In the example above, there are three Widgets added to the screen, two of which can be hidden based on state.

The first child, containing the NavBarWidget, has a maximum size of 350.0 px. The second child, containing the BodyWidget, is set to automatically expand via the ResizableSize.expand() value. The third child, containing the SidePanelWidget, is set to a ratio of 0.75 with a minimum size of 100.0 logical pixels.

The maxSize parameter constrains the child and will prevent it from being expanded beyond that size in the direction of the container.

The minSize parameter constrains the child and will prevent it from being shrunk beyond that size in the direction of the container.

The size parameter gives a directive of how to size the child during its initial layout and during screen size changes. See the Resizable Size section below for more information.

ResizableSize

The ResizableSize class defines a "size" as either a ratio of the available space, using the .ratio constructor, an absolute size in logical pixels, using the .pixels constructor, or as an auto-expanding size using the expand constructor.

For example, to create a size equal to half of the available space:

const half = ResizableSize.ratio(0.5);

To create a size of 300px:

const threeHundredPixels = ResizableSize.pixels(300);

To allow a child to fill any remaining space:

const expandable = ResizableSize.expand();

Size Hierarchy

When the controller is laying out the sizes of children, it uses the following rules:

  1. If a child has a size using pixels, it will be given that amount of space
  2. If a child has a size using a ratio, it will be given the proportionate amount of the remaining space after all pixel-sizes have been allocated
  3. If a child has a size using expand, it will be given whatever space is left after the allocations in rule 1 and rule 2 - If there are multiple children using expand, the space remaining after the allocations in rule 1 and rule 2 will be evenly distributed between them
Example 1

Take the following list:

// available space = 500px
controller.setSizes(const [
    ResizableSize.pixels(300),
    ResizableSize.ratio(0.25),
    ResizableSize.ratio(0.5),
]);

When the controller is allocating space, the first child will be given 300px, leaving 200px of available space.

The second child will be given 1/4 of the remaining 200px, equal to 50px.

The third child will be given 1/2 of the remaining 200px, equal to 100px.

Note: In this scenario, there will be 50px of "unclaimed" space.

Example 2

Another way of distributing space could be:

// available space = 500px
controller.setSizes(const [
    ResizableSize.pixels(300),
    ResizableSize.expand(),
    ResizableSize.ratio(0.25),
]);

In this example, the first child will be given 300px, leaving 200px of available space.

The third child will be given 1/4 of the remaining 200px, equaling 50px.

The second child will be given the space remaining after the other allocations, equaling 150px.

Example 3
// available space = 500px
controller.setSizes(const [
    ResizableSize.pixels(300),
    ResizableSize.expand(),
    ResizableSize.expand(),
]);

In this scenario, the first child will be given 300px, leaving 200px of available space.

The remaining 200px will be evenly distributed between the expand children, resulting in each child being given a size of 100px.

Flex

The ResizableSize.expand constructor takes an optional flex parameter of type int. If there are multiple expand sizes, the available space will be divided by total flex count and then distributed to the children according to their individual flex values - this is the same as the Flexible and Expanded widgets.

For example:

ResizableChild(
    size: ResizableSize.expand(flex: 2),
),
ResizableChild(
    size: ResizableSize.expand(), // defaults to flex: 1
),

In this scenario, the first child would be given 2/3 of the total available space while the second child received 1/3.

ResizableDivider

Use the ResizableDivider class to customize the look and feel of the dividers between each of a container's children.

You can customize the thickness, length, crossAxisAlignment, mainAxisAlignment, and color of the divider. You can also provide callbacks for the onHoverEnter and onHoverExit (web) and onTapDown and onTapUp (mobile) events to respond to user interactions.

divider: ResizableDivider(
    thickness: 2,
    padding: 5,
    length: const ResizableSize.ratio(0.25),
    onHoverEnter: () => setState(() => hovered = true),
    onHoverExit: () => setState(() => hovered = false),
    color: hovered ? Colors.blue : Colors.black,
),

Sizing

The thickness and length properties control the size of the line drawn on the screen. The length determines the cross-axis size - how "long" the line is - while thickness determines the main-axis size. The length property is of type ResizableSize, giving you the flexibility to set a responsive size, using .ratio, or a fixed size, using .pixels.

Note: If you set an absolute length that is smaller than the available space, the divider will fit to the available space and not overflow.

Alignment and padding

If the divider's length is less than the total available space, you can use the crossAxisAlignment to control its cross-axis position. For example, a vertical divider set to CrossAxisAlignment.start will be positioned at the top of its space. The default value is .center.

Cross-Axis Alignment

By adding a padding value, additional (empty) space will be added around/alongside the divider. The mainAxisAlignment property can then be used to control its position within this space on the main axis. For example, a vertical divider set to MainAxisAlignment.start will be positioned at the very left edge of its available space.

Main-Axis Alignment

License

Copyright 2023-2024 Andrew Horn

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.