RetryPolicy class
Defines a policy for retrying failed operations.
Constructors
- RetryPolicy({int maxRetries = 3, RetryStrategy strategy = RetryStrategy.fixed, Duration baseDelay = const Duration(seconds: 1), Duration? maxDelay, bool retryIf(Object error)?, void onRetry(Object error, int attempt, Duration delay)?})
-
const
Properties
- baseDelay → Duration
-
The base delay used as a starting point for calculations.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- maxDelay → Duration?
-
Optional maximum delay allowed between retries.
final
- maxRetries → int
-
Number of times to retry before giving up.
final
- onRetry → void Function(Object error, int attempt, Duration delay)?
-
Optional callback triggered on each retry attempt.
final
- retryIf → bool Function(Object error)?
-
Optional filter to determine if an error should trigger a retry.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- strategy → RetryStrategy
-
The strategy used to calculate the delay between retries.
final
Methods
-
execute<
T> (Future< T> action()) → Future<T> -
Executes the
actionwithin the retry logic. -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited