📐 Flutter ReadyLayoutMixin — Execute Code After First Layout
Sometimes in Flutter, you need to perform certain actions only after the widget has been fully built and laid out — for example, to:
- Start async tasks right after the UI is ready.
- Get the size of a widget (like its height or width).
- Check layout info, like where a widget is placed.
- Start animations that need to know the size of something.
- Move or control scroll position after layout.
- Automatically scroll to a widget or list item.
- Update state only after the layout is done.
- Figure out how much space a widget has.
- Use low-level tools to get widget boundaries.
- Set up services or dependencies that depend on layout.
- Begin custom drawing once everything is on screen.
- Send tracking info once layout is finished.
Make sure a widget is actually visible on the screen.
This is where ReadyLayoutMixin comes in handy. It ensures your code
runs exactly once after the first layout is complete.
✅ With ReadyLayoutMixin
Use this approach to simplify post-layout logic without having to manage frame callbacks manually.
Example
class SetStateExample extends StatefulWidget {
@override
State<SetStateExample> createState() => _SetStateExampleState();
}
class _SetStateExampleState extends State<SetStateExample>
with ReadyLayoutMixin<SetStateExample> {
String label = 'Before layout';
@override
void onViewReady(BuildContext context) {
setState(() {
label = 'Layout is ready!';
});
}
@override
Widget build(BuildContext context) => Text(label);
}
❌ Without ReadyLayoutMixin
If you're not using the mixin, you'll need to manually schedule a
callback using WidgetsBinding.instance.addPostFrameCallback.
Example
class SetStateExample extends StatefulWidget {
@override
State<SetStateExample> createState() => _SetStateExampleState();
}
class _SetStateExample extends State<SetStateExample> {
String label = 'Before layout';
@override
void initState() {
super.initState();
// ❌ This will throw an error if it triggers a rebuild too early
setState(() {
label = 'Trying to update too soon!';
});
}
@override
Widget build(BuildContext context) => Text(label);
}
✅ With ReadyLayoutMixin
Use this approach to simplify post-layout logic without having to manage frame callbacks manually.
Example
class AsyncExample extends StatefulWidget {
@override
State<AsyncExample> createState() => _AsyncExampleState();
}
class _AsyncExampleState extends State<AsyncExample>
with ReadyLayoutMixin<AsyncExample> {
String label = 'Loading...';
@override
Future<void> onViewReady(BuildContext context) async {
// Do your async logic here
await Future.delayed(Duration(seconds: 2));
setState(() {
label = 'Data loaded after layout!';
});
}
@override
Widget build(BuildContext context) => Text(label);
}
❌ Without ReadyLayoutMixin
If you're not using the mixin, you'll need to manually schedule a
callback using WidgetsBinding.instance.addPostFrameCallback.
Example
class AsyncExample extends StatefulWidget {
@override
State<AsyncExample> createState() => _AsyncExampleState();
}
class _AsyncExampleState extends State<AsyncExample> {
String label = 'Loading...';
@override
Future<void> initState() async{
super.initState();
// ❌ This will throw an error on Asynchronous operation.
await _doAsyncWork();
}
Future<void> _doAsyncWork() async {
await Future.delayed(Duration(seconds: 2));
if (mounted) {
setState(() {
label = 'Data loaded after layout!';
});
}
}
@override
Widget build(BuildContext context) => Text(label);
}
🧠 Summary
| Feature | With ReadyLayoutMixin |
Without Mixin (Manual) |
|---|---|---|
| Simplicity | ✅ Clean, one method | ❌ Requires boilerplate |
| Automatic frame hook | ✅ Built-in after-layout logic | ❌ Manual post-frame logic needed |
| Reusability | ✅ Easy to mix into many widgets | ❌ Code duplication likely |
Use ReadyLayoutMixin for a cleaner, reusable, and declarative way to
handle first-layout-dependent logic in your Flutter widgets.