endShape method
Ends the definition of a custom shape and then paints it.
The endShape()
function is the companion to beginShape()
and may
only be called after beginShape()
. When endShape()
is called, all
of image data defined since the previous call to beginShape()
is
written into the image buffer. Pass true
for close
to close the
shape (to connect the beginning and the end).
Implementation
void endShape({bool close = false}) {
if (_shape == null) {
throw Exception("Can't end a shape because a shape was not started.");
}
if (_shape!.mode == null) {
_drawDefault(closeShape: close);
} else {
switch (_shape!.mode!) {
case ShapeMode.points:
_drawPoints();
break;
case ShapeMode.lines:
_drawLines(closeShape: close);
break;
case ShapeMode.triangles:
_drawTriangles();
break;
case ShapeMode.triangleFan:
_drawTriangleFan();
break;
case ShapeMode.triangleStrip:
_drawTriangleStrip();
break;
case ShapeMode.quads:
_drawQuads();
break;
case ShapeMode.quadStrip:
_drawQuadStrip();
break;
}
}
_shape = null;
}