noise method
Generates a random value with a Perlin noise algorithm.
Returns values are in -1.0, 1.0
.
Implementation
double noise({
required double x,
double y = 0,
double z = 0,
}) {
if (_perlinNoise == null) {
_initializePerlinNoise();
}
return _perlinNoise!.getPerlin3(x, y, z);
}