noise method

double noise({
  1. required double x,
  2. double y = 0,
  3. double z = 0,
})
inherited

Generates a random value with a Perlin noise algorithm.

Returns values are in -1.0, 1.0.

Implementation

double noise({
  required double x,
  double y = 0,
  double z = 0,
}) {
  if (_perlinNoise == null) {
    _initializePerlinNoise();
  }

  return _perlinNoise!.getPerlin3(x, y, z);
}