ColorPalette.splitComplimentary constructor
Generates a ColorPalette by selecting colors to both sides
of the color with the opposite hue
of color
.
If numberOfColors
is even, the coolor opposite of color
will
be included in the palette. If odd, the opposite color will be
excluded from the palette. numberOfColors
defaults to 3
, must
be > 0
, and must not be null
.
distance
is the base spacing between the selected colors' hue values.
distance
defaults to 30
degrees and must not be null
.
hueVariability
, saturationVariability
, and brightnessVariability
,
if > 0
, add a degree of randomness to the selected color's hue,
saturation, and brightness (HSB's value) values, respectively.
hueVariability
defaults to 0
, must be >= 0 && <= 360
,
and must not be null
.
saturationVariability
and brightnessVariability
both default to 0
,
must be >= 0 && <= 100
, and must not be null
.
Implementation
factory ColorPalette.splitComplimentary(
Color seed, {
int numberOfColors = 3,
num distance = 30,
num hueVariability = 0,
num saturationVariability = 0,
num brightnessVariability = 0,
bool perceivedBrightness = true,
bool growable = true,
bool unique = false,
}) {
assert(numberOfColors > 0);
assert(hueVariability >= 0 && hueVariability <= 360);
assert(saturationVariability >= 0 && saturationVariability <= 100);
assert(brightnessVariability >= 0 && brightnessVariability <= 100);
return ColorPalette(_cast(
cp.ColorPalette.splitComplimentary(
RgbColor.fromColor(seed),
numberOfColors: numberOfColors,
distance: distance,
hueVariability: hueVariability,
saturationVariability: saturationVariability,
brightnessVariability: brightnessVariability,
perceivedBrightness: perceivedBrightness,
),
growable: growable,
unique: unique,
));
}