NeumorphicSwitch class

Used to toggle the on/off state of a single setting.

The switch itself does not maintain any state. Instead, when the state of the switch changes, the widget calls the onChanged callback. Most widgets that use a switch will listen for the onChanged callback and rebuild the switch with a new value to update the visual appearance of the switch.

 bool _switch1Value = false;
 bool _switch2Value = false;

 Widget _buildSwitches() {
   return Row(children: <Widget>[

     NeumorphicSwitch(
       value: _switch1Value,
       style: NeumorphicSwitchStyle(
         thumbShape: NeumorphicShape.concave,
       ),
       onChanged: (value) {
         setState(() {
           _switch1Value = value;
         });
       },
     ),

     NeumorphicSwitch(
       value: _switch2Value,
       style: NeumorphicSwitchStyle(
         thumbShape: NeumorphicShape.flat,
       ),
       onChanged: (value) {
         setState(() {
           _switch2Value = value;
         });
       },
     ),

   ]);
 }
Inheritance
Annotations

Constructors

NeumorphicSwitch({NeumorphicSwitchStyle style = const NeumorphicSwitchStyle(), Key? key, Curve curve = Neumorphic.DEFAULT_CURVE, Duration duration = const Duration(milliseconds: 200), bool value = false, ValueChanged<bool>? onChanged, double height = 40, bool isEnabled = true})
const

Properties

curve → Curve
final
duration → Duration
final
hashCode → int
The hash code for this object.
no setterinherited
height → double
final
isEnabled → bool
final
key → Key?
Controls how one widget replaces another widget in the tree.
finalinherited
onChanged → ValueChanged<bool>?
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
style → NeumorphicSwitchStyle
final
value → bool
final

Methods

build(BuildContext context) → Widget
Describes the part of the user interface represented by this widget.
override
createElement() → StatelessElement
Creates a StatelessElement to manage this widget's location in the tree.
inherited
debugDescribeChildren() → List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String
Returns a one-line detailed description of the object.
inherited
toStringShort() → String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Constants

MIN_EMBOSS_DEPTH → const double