stop method
Stops the audio that is currently playing.
The position is going to be reset and you will no longer be able to resume from the last point.
Implementation
Future<void> stop() async {
desiredState = PlayerState.stopped;
await creatingCompleter.future;
if (desiredState == PlayerState.stopped) {
await _platform.stop(playerId);
state = PlayerState.stopped;
await _positionUpdater?.stopAndUpdate();
}
}