AnimatedStateButtonController class

Inheritance

Constructors

AnimatedStateButtonController({Map<StateId, ButtonState>? states, ButtonState? loadingState, void onStateChanged(StateId newStateId)?, Duration autoResetDelay = const Duration(milliseconds: 600)})

Properties

autoResetDelay Duration
Delay por defecto para volver a init en run* si resetToInit=true.
final
currentState ButtonState?
no setter
currentStateId StateId
no setter
hashCode int
The hash code for this object.
no setterinherited
hasListeners bool
Whether any listeners are currently registered.
no setterinherited
isInit bool
no setter
isLoading bool
no setter
loadingState ButtonState
Estado de carga configurable (si no lo pasas, se autogenera).
final
onStateChanged → void Function(StateId newStateId)?
Callback al cambiar de estado.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
states Map<StateId, ButtonState>
final
value StateId
The current value stored in this notifier.
getter/setter pairinherited

Methods

addListener(VoidCallback listener) → void
Register a closure to be called when the object changes.
inherited
changeState(StateId id) → void
contains(StateId id) bool
dispose() → void
Discards any resources used by the object. After this is called, the object is not in a usable state and should be discarded (calls to addListener will throw after the object is disposed).
inherited
init() → void
loading() → void
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
notifyListeners() → void
Call all the registered listeners.
inherited
register(ButtonState state) → void
removeListener(VoidCallback listener) → void
Remove a previously registered closure from the list of closures that are notified when the object changes.
inherited
run(AsyncStateTask task, {Duration? stateDelay, bool resetToInit = true}) Future<void>
Ejecuta una tarea que devuelve el StateId final.
runBool(Future<bool> task(), {StateId successId = 'success', StateId errorId = 'error', Duration? stateDelay, bool resetToInit = true}) Future<void>
Task booleana → success/error.
runGuarded(Future<void> task(), {StateId successId = 'success', StateId errorId = 'error', Duration? stateDelay, bool resetToInit = true}) Future<void>
Task que solo puede lanzar o terminar bien → success/error.
safeChangeState(StateId id) bool
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited