MotionSkeleton.rectangle constructor

const MotionSkeleton.rectangle({
  1. Key? key,
  2. required double width,
  3. required double height,
  4. double borderRadius = 8.0,
})

Implementation

const MotionSkeleton.rectangle({
  super.key,
  required this.width,
  required this.height,
  double borderRadius = 8.0,
}) : shape = const RoundedRectangleBorder(
        borderRadius: BorderRadius.all(Radius.circular(8)),
      );