globalAveragePoolingGPU function

GPUTensor<Vector> globalAveragePoolingGPU(
  1. GPUTensor<Matrix> input,
  2. CommandBuffer tape
)

Implementation

GPUTensor<Vector> globalAveragePoolingGPU(
    GPUTensor<Matrix> input,
    CommandBuffer tape) {

  //int sequenceLength = input.shape[0];
  int dModel = input.shape[1];

  List<int> outShape = <int>[dModel];
  GPUTensor<Vector> out = GPUTensor<Vector>.empty(outShape);

  tape.putInt(OP_GLOBAL_AVG_POOL_FORWARD);
  tape.putString(input.id);
  tape.putString(out.id);

  out.creator = GPUNode(
    <GPUTensor>[input],
        (CommandBuffer backwardTape) {
      backwardTape.putInt(OP_GLOBAL_AVG_POOL_BACKWARD);
      backwardTape.putString('${out.id}_grad');
      backwardTape.putString('${input.id}_grad');
    },
    opName: 'global_avg_pool_gpu',
  );

  return out;
}