GPUTensor<T>.randomUniform constructor
Implementation
GPUTensor.randomUniform(List<int> initialShape, double scale, {int? seed, this.creator}) : id = _generateId() {
shape = <int>[];
for (int i = 0; i < initialShape.length; i = i + 1) {
shape.add(initialShape[i]);
}
_allocateEmptyInVram();
int finalSeed = seed ?? Random().nextInt(9999999);
CudaEngine.initRandomUniform(id, scale, finalSeed);
}