call method
Implementation
GPUTensor<dynamic> call(GPUTensor<dynamic> input, CommandBuffer tape, List<GPUTensor> intermediates) {
if (built == false) {
build(input);
}
return forward(input, tape, intermediates);
}
GPUTensor<dynamic> call(GPUTensor<dynamic> input, CommandBuffer tape, List<GPUTensor> intermediates) {
if (built == false) {
build(input);
}
return forward(input, tape, intermediates);
}