MultiTierLSTMLayer class
A Multi-Tier Long Short-Term Memory (MT-LSTM) layer.
This is a generalized, hierarchical recurrent layer designed to capture dependencies across an arbitrary number of configured timescales.
Constructors
-
MultiTierLSTMLayer(required List<
int> tierClockCycles})
Properties
-
b_c_tiers
↔ List<
Tensor< Vector> > -
getter/setter pair
-
b_f_tiers
↔ List<
Tensor< Vector> > -
getter/setter pair
-
b_i_tiers
↔ List<
Tensor< Vector> > -
getter/setter pair
-
b_o_tiers
↔ List<
Tensor< Vector> > -
getter/setter pair
-
cumulativeClockCycles
↔ List<
int> -
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
-
final
- name ↔ String
-
A user-friendly name for the layer (e.g., 'dense', 'lstm').
getter/setter pairoverride-getter
- numTiers → int
-
final
-
parameters
→ List<
Tensor> -
A list of all trainable tensors (weights and biases) in the layer.
no setteroverride
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
tierClockCycles
→ List<
int> -
Defines the clock speed for each tier relative to the one below it.
Example:
7, 4means tier 1 updates every 7 tier-0 steps, and tier 2 updates every 4 tier-1 steps.final -
W_c_tiers
↔ List<
Tensor< Matrix> > -
getter/setter pair
-
W_f_tiers
↔ List<
Tensor< Matrix> > -
getter/setter pair
-
W_i_tiers
↔ List<
Tensor< Matrix> > -
getter/setter pair
-
W_o_tiers
↔ List<
Tensor< Matrix> > -
getter/setter pair
Methods
-
build(
Tensor input) → void -
Initializes the layer's parameters based on the shape of the first input.
override
-
call(
Tensor input) → Tensor -
The public, callable interface for the layer.
inherited
-
concatenateAll(
List< Tensor< tensors) → Tensor<Vector> >Vector> -
forward(
Tensor input) → Tensor< Vector> -
The core logic of the layer's transformation.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited