pushData method
Manually pushes values to overwrite the GPUTensors values in VRAM.
Implementation
void pushData(List<double> values) {
int count = values.length;
using((Arena arena) {
Pointer<Float> ptr = arena<Float>(count);
Float32List view = ptr.asTypedList(count);
view.setAll(0, values);
GPUEngine.load(id, ptr, shape);
});
}