MiuixRuntimeShader.fromProgram constructor

MiuixRuntimeShader.fromProgram(
  1. FragmentProgram program, {
  2. Map<String, int> uniformLayout = const {},
  3. Map<String, int> samplerLayout = const {},
})

Implementation

MiuixRuntimeShader.fromProgram(
  ui.FragmentProgram program, {
  this.uniformLayout = const {},
  this.samplerLayout = const {},
}) : shader = program.fragmentShader();