AppScreenState class
Constructors
Properties
- context → BuildContext
-
The location in the tree where this widget builds.
no setterinherited
- detailPaneDetails → dynamic
-
info about detailPane
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- isMenuOpen → bool
-
True = MenuList is open (the active MenuItem has it MenuList shown)
no setter
- isMenuShown → bool
-
True = Menu is Shown
no setter
- masterPaneDetails → dynamic
-
info about masterPane
no setter
- mounted → bool
-
Whether this State object is currently in a tree.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- screenDetails → dynamic
-
info about detailPane
no setter
- widget → AppScreen
-
The current configuration.
no setterinherited
Methods
-
activate(
) → void -
Called when this object is reinserted into the tree after having been
removed via deactivate.
inherited
-
build(
BuildContext context) → Widget -
Describes the part of the user interface represented by this widget.
override
-
closeDrawer(
) → void - Drawer will be closed
-
closeMenu(
) → void - MenuList will be closed
-
deactivate(
) → void -
Called when this object is removed from the tree.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
desktopView(
BoxConstraints constraints) → Stack -
detailIsShown(
) → bool - Get current status of detailPane
-
didChangeDependencies(
) → void -
Called when a dependency of this State object changes.
inherited
-
didUpdateWidget(
covariant AppScreen oldWidget) → void -
Called whenever the widget configuration changes.
inherited
-
dispose(
) → void -
Called when this object is removed from the tree permanently.
override
-
hideContextMenu(
) → void - Hide ContextMenu
-
hideMenu(
) → void - Menu will be hidden from screen
-
hideShortcutOverlay(
) → void - Turn off shortcut overlay (activated shortcut is shown on screen)
-
initState(
) → void -
Called when this object is inserted into the tree.
override
-
isCompact(
) → bool - Returns current view (true == compact view)
-
isDesktop(
) → bool - Returns current view (true == desktop view)
-
isDesktopMode(
) → bool - Returns true if desktop mode is active
-
isTouchMode(
) → bool - Returns true if touch mode is active
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
openDrawer(
) → void - Drawer will be opened
-
openMenu(
) → void - Active MenuItem will get is menulist shown
-
reassemble(
) → void -
Called whenever the application is reassembled during debugging, for
example during hot reload.
inherited
-
setDesktopMode(
) → void - activate desktop mode
-
setLargeDrawer(
) → void - Drawer will be set to large. If shown UI will update
-
setSmallDrawer(
) → void - Drawer will be set to small. If shown UI will update
-
setState(
VoidCallback fn) → void -
Notify the framework that the internal state of this object has changed.
inherited
-
setTouchMode(
) → void - activate touch mode
-
showContextMenu(
{required Offset offset, required double width, required double height, required bool center}) → void - Show ContextMenu
-
showMenu(
) → void - Menu will be on screen
-
showOnlyDetail(
{bool showBackButton = true}) → void - Detail pane is shown. showBackButton (=true) gives backbutton in menu. If you have your own back functionality use showOnlyMaster() to get back to Master pane.
-
showOnlyMaster(
) → void - Master pane is shown.
-
showShortCutOverlay(
{required String message}) → void - Show ShortCut overlay with 2 seconds timer
-
showShortcutOverlay(
) → void - Turn on shortcut overlay (activated shortcut is shown on screen)
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringShort(
) → String -
A brief description of this object, usually just the runtimeType and the
hashCode.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited