Ref<A> class

Reference use to store arguments before create an Element and listen when an Element has been disposed

Constructors

Ref({required String? tag})

Properties

arguments → A
no setter
hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
tag String?
final

Methods

dispose() → void
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onDispose(void callback()) → void
setArguments(A args) → void
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited