πΊοΈ flutter_map_vector_tiles
Vector tiles for flutter_map.
A clean, self-contained rewrite of the ideas behind
vector_map_tiles β
built for flutter_map β₯ 8 and modern Flutter (Impeller).
Render MapLibre / Mapbox GL styles (MapTiler, OpenFreeMap, OpenMapTiles, Stadia, Protomaps, β¦) straight from MVT vector tile sources β as a plain flutter_map layer. flutter_map keeps owning the camera, gestures and all your other layers; this package only draws the map.
β¨ Why this package?
| π¦ One package | MVT decoding, style engine and renderer in a single dependency β no renderer/cache/executor satellites |
| π Smooth interaction | Geometry is rasterized once per tile into GPU-resident images (Picture.toImageSync); pan, zoom and rotate are just textured quads |
| π Crisp labels | Text & icons are drawn per-frame in screen space: upright under rotation, sharp at fractional zoom, with one global collision pass β no duplicated or clipped labels at tile seams |
| π«οΈ No white flashes | New tiles fade in while ancestor imagery is kept underneath; fast zoom-ins render instantly from already-decoded parent tiles |
| ποΈ Correct MapLibre zoom semantics | The default TileOffset.maplibre renders 512px-convention styles exactly as their authors designed them |
| π§΅ Isolate pipeline | Tiles are decoded & trimmed on a worker-isolate pool (a yielding event-loop queue on web), viewport-centre first; cancellation is a state, never an exception in your crash reporting |
| πΎ Deterministic caching | LRU memory caches with byte budgets + a size-capped disk cache with no index files to corrupt; every ui.Image is disposed on eviction |
| βοΈ Works offline | The style bundle and recently viewed tiles are cached on disk (native platforms): places you visited keep rendering with no network at all |
| π All six platforms | Android, iOS, macOS, Linux, Windows and web β see Web support for what differs in the browser |
| π‘οΈ Tolerant style reader | Unknown layer types and exotic expressions degrade per-layer with a warning β one weird layer never kills your whole map |
π Quick start
1. Install
dependencies:
flutter_map: ^8.2.0
flutter_map_vector_tiles: ^2.6.2
2. Load a style & drop in the layer
import 'package:flutter_map/flutter_map.dart';
import 'package:flutter_map_vector_tiles/flutter_map_vector_tiles.dart' as vt;
import 'package:latlong2/latlong.dart';
// Load the style once β MapTiler shown, any MapLibre style URL works.
final style = await vt.StyleReader(
uri: 'https://api.maptiler.com/maps/streets-v2/style.json?key={key}',
apiKey: myMapTilerKey,
).read();
// Use it like any other flutter_map layer:
FlutterMap(
options: MapOptions(
initialCenter: style.center ?? const LatLng(48.137, 11.575),
initialZoom: style.zoom ?? 12,
maxZoom: 21,
),
children: [
vt.VectorTileLayer(
theme: style.theme,
tileProviders: style.providers,
rasterSources: style.rasterSources,
sprites: style.sprites,
),
// Show what the style's sources ask for β most providers require it.
SimpleAttributionWidget(
source: Text(style.attributions.map((a) => a.text).join(' Β· ')),
),
// ...your markers, polylines, etc.
],
);
style.attributions comes pre-parsed: every entry pairs the flattened
text (shown above) with spans, whose runs keep the url of the
<a> tag they came from β build from those when your provider's terms
call for tappable attribution links.
3. Clean up
@override
void dispose() {
style.dispose(); // releases HTTP clients & sprite images
super.dispose();
}
βΆοΈ A runnable app lives in example/:
cd example
flutter run --dart-define=MAPTILER_KEY=yourKey
π Tested style providers
| Provider | Style URL shape | Notes |
|---|---|---|
| π’ MapTiler | https://api.maptiler.com/maps/<mapId>/style.json?key={key} |
works with custom map styles |
| π’ OpenFreeMap | https://tiles.openfreemap.org/styles/liberty |
free, no key needed |
| π’ Stadia Maps | https://tiles.stadiamaps.com/styles/osm_bright.json?api_key={key} |
|
| π’ ArcGIS / Esri | https://β¦/VectorTileServer/resources/styles/root.json |
relative ../../ sources, tile/{z}/{y}/{x} templates and sprites resolve correctly β verified against World_Basemap_v2 |
| π’ Self-hosted (TileServer GL, Martin, β¦) | any MapLibre style.json |
verified against the MapLibre demo tiles; relative tile templates supported |
| π’ Protomaps hosted API | https://api.protomaps.com/styles/v5/light/en.json?key={key} |
verified against the v5 light style; the style embeds the key in an absolute β¦/tiles/v4/{z}/{x}/{y}.mvt?key=β¦ template. On web, allow-list your origin per key in the Protomaps account portal β localhost is exempt |
| π’ PMTiles archives | pmtiles://https://β¦/planet.pmtiles source URLs in any style |
single-file archives served via HTTP range requests β verified against the Protomaps sample archives; gzip-internal archives only (brotli/zstd are rejected) |
| π’ MBTiles archives | wired up in code via flutter_map_vector_tiles_mbtiles |
local SQLite archives from QGIS, tilemaker or TileServer GL. A companion package, so this one stays free of dart:ffi. Native only |
The reader is tolerant either way: unsupported layer types, paint properties and expressions are skipped per-layer with a warning β one weird layer never kills the whole style.
βοΈ Configuration
Everything has sensible defaults β override what you need:
vt.VectorTileLayer(
theme: style.theme,
tileProviders: style.providers,
rasterSources: style.rasterSources, // satellite/hybrid imagery
sprites: style.sprites,
tileOffset: vt.TileOffset.maplibre, // 512px style convention (default)
concurrency: 3, // decoding isolates
diskCacheMaximumSizeInBytes: 50 * 1024 * 1024,
diskCacheTtl: const Duration(days: 14),
memoryCacheMaxBytes: 24 * 1024 * 1024,
rasterCacheMaxBytes: 64 * 1024 * 1024,
tileFadeDuration: const Duration(milliseconds: 150),
labelFadeDuration: const Duration(milliseconds: 150),
showLabels: true,
logger: const vt.Logger.console(), // see style warnings in debug
)
| Parameter | Default | What it does |
|---|---|---|
tileOffset |
TileOffset.maplibre |
zoom relation between map and style β see below π |
concurrency |
3 |
worker isolates decoding tiles off the UI thread (ignored on web) |
diskCacheMaximumSizeInBytes |
50 MB | 0 disables disk caching (no effect on web) |
diskCacheTtl |
14 days | freshness window: younger tiles skip the network; older ones still paint instantly and are refreshed in the background β β οΈ respect your tile provider's terms |
cachePath |
app support dir | supply your own directory path to control/clear it (ignored on web) |
memoryCacheMaxBytes |
24 MB | decoded tile budget per source (the caches are shared process-wide; the most recently mounted layer's value wins) |
rasterCacheMaxBytes |
64 MB | finished-tile budget: zooming back to a recent level (or reopening the same style) paints instantly instead of re-rendering. GPU texture bytes β ~1 MB per tile at devicePixelRatio 2, ~2.25 MB at 3, so the default holds β2 phone-screen zoom levels at dpr 2 (β1 at dpr 3). 0 disables |
tileFadeDuration |
150 ms | Duration.zero disables fade-in |
labelFadeDuration |
150 ms | fade of appearing and departing labels/icons β one fade state per label identity, so a label carried across a zoom level never re-fades or blinks. Also how often collision is re-decided (capped at 300 ms; new labels always place at once). Duration.zero restores instant pops and per-frame collision |
showLabels |
true |
disables the whole symbol pass when false; toggling it re-lays-out the tiles already on screen |
The memory caches are shared process-wide and outlive the layer β that's
why reopening a map paints instantly instead of decoding everything
again. If those budgets are too generous under memory pressure, the
static VectorTileLayer.clearMemoryCache() releases them (decoded
tiles, raster-source images and finished tiles alike; the disk cache is
untouched). Call it from a memory-pressure handler such as
WidgetsBindingObserver.didHaveMemoryPressure β visible maps keep their
imagery, only tiles panned to afterwards are re-read from disk.
One thing the layer does with those caches on its own: when the app comes back from the background it throws the finished tiles away and re-renders them. iOS revokes GPU access for a backgrounded process, and a tile rasterized just as that happens comes back as a solid magenta image that nothing above can distinguish from a real one β so the layer stops rasterizing while the app is on its way out and treats what it has as suspect on the way back in. Recovery costs no network and no decoding, the decoded geometry never left memory, and the imagery on screen is only replaced once the new render is ready.
StyleReader options worth knowing:
apiKeyβ substituted for{key}in the style URI and every URL the style references. Formapbox://URIs (style ids, sprite bases, tileset sources β expanded toapi.mapbox.comautomatically) it becomes the access token.headersβ extra HTTP headers sent with the style, TileJSON and sprite requests and forwarded to the created tile providers, for header-authenticated services (e.g.Authorization).httpClientβ bring your ownhttp.Client(proxying, certificate pinning, tests); a passed client stays yours and is never closed for you.
ποΈ Understanding TileOffset
MapLibre renders 512px tiles, so at the same visual scale a MapLibre zoom is one lower than flutter_map's. Styles from MapTiler & friends are authored against that convention.
TileOffset.maplibre(default) β text sizes, road widths and layer zoom ranges match the style author's intent exactly.TileOffset.noneβ evaluates the style at flutter_map's zoom directly; everything appears one zoom earlier/larger (the legacyvector_map_tilesdefault, if you need visual parity with it).
βοΈ Offline behaviour
Everything you looked at recently keeps working without network:
- Style bundle β
StyleReadercaches style.json, TileJSON and sprites on disk (stale-while-revalidate): the cached copy is served instantly β including fully offline β and refreshed in the background once older thanrefreshAfter(12 h default). Opt out withStyleReader(cache: false). - Tiles β served from the disk cache while fresh; once older than
diskCacheTtlthey still paint instantly and are revalidated in the background (stale-while-revalidate): changed tiles cross-fade to the new imagery, and when the network is unavailable the old tile simply stays. Stale tiles are only ever deleted by the size cap (oldest first), never by age alone. - Durable location β both caches default to the application support directory, which the OS doesn't purge (unlike the temp directory).
This is a visited-places cache, not region pre-download. For a
guaranteed offline region, ship a tile archive instead: point
PmTilesVectorTileProvider at a .pmtiles file, or
flutter_map_vector_tiles_mbtiles
at a .mbtiles one, alongside an asset:// style. Nothing about that
path touches the network, and a local archive is excluded from the disk
cache β it is the local copy already.
Disk caching β and with it the offline behaviour above β is native-only; see Web support for what applies in the browser.
π Web support
The layer runs on Flutter web with the CanvasKit/Skwasm renderer β the
default since Flutter 3.29. (Do not force the removed HTML renderer on
Flutter 3.27/3.28: it lacks Picture.toImageSync.) What differs from
native:
- No persistent cache β
cachePath,diskCacheTtl,diskCacheMaximumSizeInBytesandStyleReader(cache: β¦)are no-ops. Tiles and the style bundle rely on the in-memory caches plus the browser's own HTTP cache instead. - Decoding runs on the event loop β a yielding queue replaces the
worker-isolate pool (
concurrencyis ignored). - CORS β the browser fetches style.json, TileJSON, sprites and tiles
directly, so every host involved must send
Access-Control-Allow-Origin. MapTiler, OpenFreeMap and Stadia do; self-hosted tile servers need it configured. PMTiles archive hosts additionally need range requests to pass CORS (RangeinAccess-Control-Allow-Headerswhen preflighted). - PMTiles gunzip uses the browser's native
DecompressionStream(available in every browser that runs Flutter web). - No MBTiles β the companion package reads SQLite through
dart:ffi, which has no web implementation. PMTiles fills the same role in the browser, over HTTP range requests.
π Custom tile sources
No style URL? Any {z}/{x}/{y} MVT endpoint works β build the theme
yourself and wire providers manually:
vt.VectorTileLayer(
theme: vt.ThemeReader(logger: const vt.Logger.console()).read(myStyleJson),
tileProviders: vt.TileProviders({
'openmaptiles': vt.NetworkVectorTileProvider(
urlTemplate: 'https://tiles.example.com/{z}/{x}/{y}.pbf?key=$key',
maximumZoom: 14, // the source's max β higher zooms overzoom this data
),
}),
)
The sample shows the two options you'll always set;
NetworkVectorTileProvider also takes headers (header-authenticated
tile servers), minimumZoom, maxRetries (default 2) and an optional
client if you bring your own http.Client β a passed client is
shared and never closed for you.
PMTiles single-file archives work out of the box: styles with
pmtiles://https://β¦/planet.pmtiles source URLs just load, or open an
archive directly:
final provider = await vt.PmTilesVectorTileProvider.open(
'https://tiles.example.com/planet.pmtiles',
);
// β vt.TileProviders({'mySource': provider})
open likewise accepts headers, maxRetries, a shared client, and
minimumZoom/maximumZoom to override the archive header β the same
role a style source's minzoom/maxzoom plays.
MBTiles archives live in a companion package,
flutter_map_vector_tiles_mbtiles
β separate because they need SQLite through dart:ffi, which would cost
every app here a native dependency and this package its web support:
final provider = await MbTilesVectorTileProvider.open('β¦/bavaria.mbtiles');
Anything else you can write yourself against VectorTileProvider β
it is four members. Two hooks exist for that:
resolveProvider substitutes your provider into a style by source id, so
you keep the style's theme, sprites and attribution and replace only the
tiles. Handy when the source lives somewhere no style document can name,
like a device-absolute path:
final style = await vt.StyleReader(
uri: 'asset://styles/liberty.json',
resolveProvider: (id) async => id == 'openmaptiles' ? provider : null,
).read();
Returning null falls through to the style's own URL, it applies to raster
sources too, and the Style takes ownership of whatever you return β
style.dispose() disposes it.
cacheBytesToDisk => false tells the pipeline your provider is already
backed by local storage, so the disk cache is skipped in both directions
rather than storing a second copy of what you have. Use
vt.SingleFlight to coalesce concurrent loads, as the built-in providers
do.
Raster imagery (satellite, hillshade) wires up the same way: pass
rasterSources: entries of RasterTileSource(provider: β¦, tileSize: 512), where the provider serves encoded PNG/JPEG/WebP bytes instead of
MVT β NetworkVectorTileProvider works unchanged. 256px sources are
fetched one zoom level deeper for the same visual scale.
There's also MemoryVectorTileProvider (tests, tiles you already hold)
and a small VectorTileProvider interface for anything else. Implement
cacheBytesToDisk => false on it if it reads from local storage, so the
disk cache doesn't store a second copy of what you already have.
π¨ Style support
Layer types
| Type | Support |
|---|---|
background, fill, line, circle |
full β including fill-pattern, line-pattern, dashes and casing |
symbol |
full β including curved line text and text-variable-anchor / text-radial-offset; see Labels below |
raster |
raster sources inside vector styles (satellite/hybrid imagery) draw at their layer position, with raster-opacity and brightness/contrast/saturation/hue-rotate matching MapLibre's shader math |
fill-extrusion |
renders as a flat fill |
hillshade, heatmap, sky |
skipped, with a log line |
Icons β SDF sprite sheets ("sdf": true) are thresholded and tinted
per icon-color, icon-halo-color and icon-halo-width; dark MapLibre
styles ship their icons this way. Ordinary sprites are drawn with the
colours baked into the sheet.
Expressions β the practical MapLibre set: get/has, comparisons,
all/any/case/match/coalesce, step/interpolate (linear,
exponential, cubic-bezier), math, string & color operators, let/var,
legacy filters, legacy {stops} functions and {token} templates.
π·οΈ Labels
Text and icons are drawn per frame in screen space instead of being baked into the tile rasters. That is what the behaviour below is built on:
- Curved along the road β glyphs are placed one by one with MapLibre
semantics:
text-max-anglerejects labels on sharp bends,text-keep-uprightflips reading direction, andtext-rotation-alignment: viewportkeeps shield text horizontal. Nearly straight windows are drawn as a single rotated string for speed; scripts with contextual shaping (Arabic, Indic, β¦) fall back to straight placement so glyphs are never mis-joined. - Zoom ranges, with a ramp at the top β nothing claims label space
outside a symbol layer's
[minzoom, maxzoom), but labels ramp out over the last quarter zoom level before a declaredmaxzoomrather than snapping away, and ramp back in when you zoom out across it.minzoomgets no such ramp: it is inclusive, so one would leave aminzoom: 14layer invisible on a map sitting at exactly zoom 14. - One fade state per label identity β beyond that declared ramp, every
appearance and disappearance is animated per label (layer, text, icon),
rising while the label is placed and falling once it no longer is β
whatever the reason. A feature the tileset stops carrying at the next
zoom, a label crowded out by denser labelling, or a whole layer cut at
its
minzoomeases out overlabelFadeDurationinstead of vanishing in one frame. A departing label frees its space immediately, so its replacement fades in over it: a crossfade, not a pop at the fade's end. - No blink when a zoom level hands over β a label that survives the change keeps its opacity, because the two levels' copies share one fade state; a crossing can neither blink a label nor fade it into itself. The outgoing level also only ever keeps labels on screen β it never introduces ones that were not already visible, so a label that had been crowded out (a street name under a POI, say) cannot flash up just as the level departs.
- Placement is remembered, not re-derived β a label that can be drawn
from more than one feature (a street name on both carriageways, or the
same name from two zoom levels) stays on the one it is already on, a
label at a
text-variable-anchorstays at the anchor it took, and a road label near vertical keeps reading the way it was reading β so a slow pan no longer walks a street name across its street. Those choices are remembered per label and position rather than per tile, so they survive a zoom level handing over or a tile being re-rendered underneath a label that never left the screen. - Collision is decided on a timer β once per
labelFadeDuration(at most every 300 ms), with the decision held in between, and immediately whenever new labels arrive. Zooming and rotating drag labels through each other constantly, and re-deciding on every frame turns each of those brushes past into a label that disappears and comes straight back; between decisions neighbours are simply allowed to overlap for a moment, as they are in MapLibre.
ποΈ Architecture
style.json ββΊ StyleReader ββΊ compiled Theme (expressions β closures)
camera ββΊ visible display tiles ββΊ data tiles (shared, LRU-cached)
bytes ββ disk cache ββ network ββΊ isolate: decode + trim
PreparedTile ββΊ rasterize once ββΊ GPU image ββΊ textured quad per frame
symbols ββββββΊ per-frame screen-space label pass (global collision)
finished tiles (image + symbols) ββΊ shared LRU ββΊ instant re-crossings
Profiling: the render pipeline emits DevTools timeline events
(VT render pump, VT rasterize, VT symbols, VT labels).
On web the disk cache tier is absent and decoding runs on a yielding event-loop queue instead of isolates; everything else is identical.
The full rendering model and the reasoning behind each departure from
vector_map_tiles is
documented in doc/ARCHITECTURE.md. π
π vector_map_tiles
| vector_map_tiles (stable) | this package | |
|---|---|---|
| Packages | 3 (vector_map_tiles, vector_tile_renderer, executor_lib) + stash caching |
1 |
| Labels | baked into tile rasters / per-tile collision | screen-space pass, global collision, upright text |
| Zoom flicker | white flash on fast zoom (#147) | ancestor retention + provisional rendering |
| Cancellation | CancellationException reaches crash reporting (#205) |
a state, never an exception |
| Style zoom | evaluated at flutter_map zoom (1 off vs. MapLibre) | TileOffset.maplibre default |
| Rasters | async image encode | Picture.toImageSync (stays on GPU) |
π Troubleshooting
- Blank map, no errors β pass
logger: const vt.Logger.console()to bothStyleReaderandVectorTileLayer; most often the style's source ids don't match yourTileProviderskeys, or your API key is invalid (HTTP 403s are logged, keys redacted). read()oropen()throws β that's the designed failure path for a broken setup:StyleReader.read()throwsStyleReaderExceptionwhen the style can't be loaded or parsed, andPmTilesVectorTileProvider.openthrowsPmTilesExceptionon an invalid or unsupported archive (http.ClientExceptionon network failure) β catch these to show a retry UI. Runtime tile fetches never throw into your code; failures are logged and retried instead.- Anything MBTiles-related β see the companion package's own troubleshooting section.
- Labels/roads look bigger than in MapLibre β you're probably using
TileOffset.nonewith a 512px-convention style; use the default. - Stale data after changing styles β the disk cache keys by URL; a
changed
{key}or map id is a different URL, so usually nothing to do. SupplycachePathif you want to wipe it yourself. - Blank map on web β open the browser console; missing
Access-Control-Allow-Originheaders on the style or tile host block every request (see Web support). - Solid magenta tiles after reopening the app on iOS β tiles
rasterized while iOS had revoked the process's GPU access. The layer
handles this itself now; on 2.6.1 and earlier the corrupted tiles are
cached for the life of the process, and calling
VectorTileLayer.clearMemoryCache()onAppLifecycleState.resumedis the workaround. The underlying engine gap is flutter#191255. Note that magenta from decoded images β sprites, raster sources β is the same iOS bug one layer down, outside this package's reach (flutter#166668, fixed in 3.32); keep your Flutter up to date.
π€ Contributing
Issues and PRs are welcome! Please run
dart analyze && flutter test before submitting β the suite covers the
MVT decoder, expression engine, caches, grid math and tile store. Run
flutter test --platform chrome too when touching anything
platform-sensitive (requires Chrome).
π License
BSD 3-Clause Β© 2026 Jonas Grunau
Libraries
- flutter_map_vector_tiles
- Vector tiles for flutter_map: a MapLibre-style vector tile layer with isolate-based decoding, GPU-resident tile rasters and screen-space label collision.