SystemProviders<S, E> class

SystemProviders can consume a System then provide state and dispatch to descendant widgets.

SystemProviders will break the System into smaller units (state, dispatch etc.), and provide these units to descendant.

Configurations:

SystemProviders(
  create: (context) => createSystem(), // A factory to create system, required.
  provideState: true,    // Whether to provide `State`, default `true`.
  provideStates: false,  // Whether to provide `Stream<State>`, default `false`.
  provideDispatch: true, // Whether to provide `Dispatch<E>`, default `true`.
  stateEquals: (it1, it2) => it1 == it2, // Whether new `state` are equal to old `state`. 
                                         // New state will be emitted only if it's not equal to old state.
                                         // defaults to `==`.
  builder: (context, child) => ..., // widget builder, nullable.
  child: SomeWidget(),              // child widget, nullable.
);

Descendant widget can access state and dispatch from context:


System<int, CounterEvent> createCounterSystem() { ... }

class UseSystemProvidersPage extends StatelessWidget {

  @override
  Widget build(BuildContext context) {
    return SystemProviders(
      create: (_) => createCounterSystem(),
      builder: (context, _) {
        final state = context.watch<int>(); // <- access state
        return CounterPage(
          title: 'Use System Providers Page',
          count: state,
          onIncreasePressed: () => context.dispatch<CounterEvent>(Increment()), // <- access dispatch
        );
      },
    );
  }
}
Inheritance

Constructors

SystemProviders({Key? key, required Create<System<S, E>> create, bool provideState = true, bool provideStates = false, bool provideDispatch = true, Equals<S>? stateEquals, TransitionBuilder? builder, Widget? child})
const
SystemProviders.value({Key? key, required System<S, E> value, bool provideState = true, bool provideStates = false, bool provideDispatch = true, Equals<S>? stateEquals, TransitionBuilder? builder, Widget? child})

Properties

builder TransitionBuilder?
final
create Create<System<S, E>>
final
hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
provideDispatch bool
final
provideState bool
final
provideStates bool
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
stateEquals Equals<S>?
final

Methods

createElement() → SingleChildStatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<StatefulWidget>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited