setRenderingPaused method
Pauses or resumes the GL render loop for viewId.
While paused, the native model state is preserved but no frames are drawn — useful to save battery when the view is offscreen.
Implementation
Future<void> setRenderingPaused({
required int viewId,
required bool paused,
}) {
throw UnimplementedError('setRenderingPaused() has not been implemented.');
}