setRenderingPaused method

Future<void> setRenderingPaused({
  1. required int viewId,
  2. required bool paused,
})

Pauses or resumes the GL render loop for viewId.

While paused, the native model state is preserved but no frames are drawn — useful to save battery when the view is offscreen.

Implementation

Future<void> setRenderingPaused({
  required int viewId,
  required bool paused,
}) {
  throw UnimplementedError('setRenderingPaused() has not been implemented.');
}