drawLandmarkMarker function
void
drawLandmarkMarker(})
Draw a standard "glow + point + center dot" triple-circle landmark marker
at (x, y) in canvas coordinates.
Any of the three layers can be omitted by passing a null Paint. The
radii default to the conventional 8/5/2 used across the detector example
overlays; tweak for pixel-perfect parity with a custom design.
Callers typically pre-scale the landmark coordinate before calling, e.g.
drawLandmarkMarker(
canvas,
landmark.x * scaleX + offsetX,
landmark.y * scaleY + offsetY,
glowPaint: _glow, pointPaint: _point, centerPaint: _dot,
);
Implementation
void drawLandmarkMarker(
Canvas canvas,
double x,
double y, {
double glowRadius = 8,
double pointRadius = 5,
double centerRadius = 2,
Paint? glowPaint,
Paint? pointPaint,
Paint? centerPaint,
}) {
final center = Offset(x, y);
if (glowPaint != null) canvas.drawCircle(center, glowRadius, glowPaint);
if (pointPaint != null) canvas.drawCircle(center, pointRadius, pointPaint);
if (centerPaint != null) canvas.drawCircle(center, centerRadius, centerPaint);
}