useOwnLayer property
Whether to create its own layer or use grouped glass within an existing layer.
false(default): Uses LiquidGlass.grouped, must be inside a LiquidGlassLayer. More performant when multiple glass elements share the same rendering context.true: Uses LiquidGlass.withOwnLayer, can be used anywhere. Creates an independent glass rendering context for this button.
Defaults to false.
Implementation
final bool useOwnLayer;