connect method
Future<void>
connect(
)
override
Implementation
@override
Future<void> connect() async {
_sig ??= _IonSFUGRPCSignal(connector, this);
await _sig?.connect();
_sfu = Client(_sig!, config);
_sfu.transports = {
RolePub:
await Transport.create(role: RolePub, signal: _sig!, config: config),
RoleSub:
await Transport.create(role: RoleSub, signal: _sig!, config: config)
};
_sfu.signal.onready = () async {
if (_sfu.initialized == false) {
_sfu.initialized = true;
}
};
_sfu.ontrack = (MediaStreamTrack track, RemoteStream stream) =>
ontrack?.call(track, stream);
_sfu.ondatachannel =
(RTCDataChannel channel) => ondatachannel?.call(channel);
_sfu.onspeaker = (list) => onspeaker?.call(list);
}