addSharpBottomLeft method
Implementation
void addSharpBottomLeft(SharpProcessedRadius radius, Rect rect) {
final width = rect.width;
final height = rect.height;
if (radius.radius.cornerRadius > 0) {
final a = radius.a;
final b = radius.b;
final c = radius.c;
final d = radius.d;
final p = radius.p;
this
..lineTo(
math.min(width / 2, p),
height,
)
..cubicTo(
p - a,
height,
p - a - b,
height,
p - a - b - c,
height - d,
)
..relativeArcToPoint(
Offset(
-radius.circularSectionLength,
-radius.circularSectionLength,
),
radius: radius.radius,
)
..cubicTo(
0,
height - (p - a - b),
0,
height - (p - a),
0,
math.max(height / 2, height - p),
);
} else {
this
..lineTo(0, height)
..lineTo(0, height / 2);
}
}