EdgeShape class abstract
Used to customize the edge UI.
用于自定义边的UI
- Implementers
Constructors
-
EdgeShape({List<
EdgeDecorator> ? decorators})
Properties
-
decorators
↔ List<
EdgeDecorator> ? -
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
angle(
Edge edge) → double - Compute the shape angle by two vertex.
-
getPaint(
Edge edge) → Paint - update the paint from data.
-
height(
Edge edge) → double - compute the height of the shape from data, used for overlap and mouse event judgment.
-
hoverByPath(
Vector2 local, Path path, Matrix4 transformMatrix) → bool -
hoverTest(
Vector2 position, Edge edge, Matrix4 transformMatrix, double hoverStrokeWidth) → bool? -
isWeaken(
Edge edge) → bool - When some elements are activated and do not contain the current element.
-
loopPath(
Edge edge, [double minusRadius = 0]) → Path -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
render(
Edge edge, Canvas canvas, Paint paint, List< Paint> paintLayers) → dynamic - render the edge shape to canvas by data.
-
size(
Edge edge) → Vector2 - compute the size of the shape from data, used for overlap and mouse event judgment.
-
toString(
) → String -
A string representation of this object.
inherited
-
transformMatrix(
Edge edge, Paint p) → Matrix4 -
width(
Edge edge) → double - compute the width of the shape from data, used for overlap and mouse event judgment.
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited