FlutterGradients class
A 2D Gradient generator.
By default this class it will contains methods that will produce a LinearGradient
.
If you want to get a RadialGradient
set the type
parameter to GradientType.radial
, and
to GradientType.sweep
for SweepGradient
.
Now you can find all gradients just by their names
FlutterGradients.findByName(FlutterGradientNames.aboveTheSky);
Very simple
- For
LinearGradient
use this code :
Container(
width: 150,
height: 150,
decoration: BoxDecoration(
shape: BoxShape.circle,
gradient: FlutterGradients.warmFlame(),
),
),
- For
SweepGradient
use this code :
Container(
width: 150,
height: 150,
decoration: BoxDecoration(
shape: BoxShape.circle,
gradient: FlutterGradient.warmFlame(type: GradientType.sweep),
),
),
You can customize more yet :
Container(
width: 150,
height: 150,
decoration: BoxDecoration(
shape: BoxShape.circle,
gradient: FlutterGradients.warmFlame(
type: GradientType.sweep,
AlignmentGeometry center = Alignment.center,
startAngle = 0.0,
endAngle = math.pi * 2,
),
),
),
Where startAngle
and endAngle
are all double.
- For
RadialGradient
use this code :
Container(
width: 150,
height: 150,
decoration: BoxDecoration(
shape: BoxShape.circle,
gradient: FlutterGradients.warmFlame(type: GradientType.radial),
),
),
You can customize more yet the RadialGradient
:
Container(
width: 150,
height: 150,
decoration: BoxDecoration(
shape: BoxShape.circle,
gradient: FlutterGradients.warmFlame(
type: GradientType.radial,
AlignmentGeometry center = Alignment.center,
radius = 0.5,
),
),
),
Where radius
are double.
You can set also the tileMode
, that by default is set on TileMode.repeated
FlutterGradient.warmFlame(tileMode = TileMode.clamp),
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
aboveTheSky(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Above The Sky
-
africanField(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - African Field
-
alchemistLab(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Alchemist Lab
-
amourAmour(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Amour Amour
-
amyCrisp(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Amy Crisp
-
angelCare(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Angel Care
-
aquaGuidance(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Aqua Guidance
-
aquaSplash(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Aqua Splash
-
awesomePine(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Awesome Pine
-
bigMango(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Big Mango
-
blackSea(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Black Sea
-
blessing(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Blessing
-
burningSpring(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Burning Spring
-
cheerfulCaramel(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Cheerful Caramel
-
childCare(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Child Care
-
cleanMirror(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Clean Mirror
-
cloudyApple(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Cloudy Apple
-
cloudyKnoxville(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Cloudy Knoxville
-
cochitiLake(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Cochiti Lake
-
coldEvening(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Cold Evening
-
colorfulPeach(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Colorful Peach
-
confidentCloud(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Confident Cloud
-
crystalline(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Crystalline
-
crystalRiver(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Crystal River
-
deepBlue(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Deep Blue
-
deepBlue2(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Deep Blue
-
deepRelief(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Deep Relief
-
denseWater(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Dense Water
-
desertHump(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Desert Hump
-
dirtyBeauty(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Dirty Beauty
-
dustyGrass(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Dusty Grass
-
eternalConstance(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Eternal Constance
-
everlastingSky(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Everlasting Sky
-
fabledSunset(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Fabled Sunset
-
farawayRiver(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Faraway River
-
februaryInk(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - February Ink
-
findByName(
FlutterGradientNames name, {GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient -
flyHigh(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Fly High
-
flyingLemon(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Flying Lemon
-
forestInei(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Forest Inei
-
freshMilk(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Fresh Milk
-
freshOasis(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Fresh Oasis
-
frozenBerry(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Frozen Berry
-
frozenDreams(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Frozen Dreams
-
frozenHeat(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Frozen Heat
-
fruitBlend(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Fruit Blend
-
gagarinView(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Gagarin View
-
gentleCare(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Gentle Care
-
glassWater(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Glass Water
-
grassShampoo(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Grass Shampoo
-
greatWhale(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Great Whale
-
grownEarly(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Grown Early
-
happyAcid(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Happy Acid
-
happyFisher(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Happy Fisher
-
happyMemories(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Happy Memories
-
happyUnicorn(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Happy Unicorn
-
healthyWater(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Healthy Water
-
heavenPeach(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Heaven Peach
-
heavyRain(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Heavy Rain
- Hidden Jaguar
-
highFlight(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - High Flight
-
itmeoBranding(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Itmeo Branding
-
japanBlush(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Japan Blush
-
juicyCake(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Juicy Cake
-
juicyPeach(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Juicy Peach
-
jungleDay(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Jungle Day
-
kindSteel(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Kind Steel
-
ladogaBottom(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Ladoga Bottom
-
ladyLips(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Lady Lips
-
landingAircraft(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Landing Aircraft
-
leCocktail(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Le Cocktail
-
lemonGate(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Lemon Gate
-
lightBlue(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Light Blue
-
lilyMeadow(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Lily Meadow
-
loveKiss(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Love Kiss
-
magicLake(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Magic Lake
-
magicRay(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Magic Ray
-
malibuBeach(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Malibu Beach
-
marbleWall(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Marble Wall
-
marsParty(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Mars Party
-
meanFruit(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Mean Fruit
-
midnightBloom(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Midnight Bloom
-
millenniumPine(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Millennium Pine
-
mindCrawl(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Mind Crawl
-
mixedHopes(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Mixed Hopes
-
moleHall(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Mole Hall
-
morningSalad(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Morning Salad
-
morpheusDen(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Morpheus Den
-
mountainRock(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Mountain Rock
-
nearMoon(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Near Moon
-
nega(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Nega
-
newLife(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - New Life
-
newRetrowave(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - New Retrowave
-
newYork(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - New York
-
nightCall(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Night Call
-
nightFade(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Night Fade
-
nightParty(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Night Party
-
nightSky(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Night Sky
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norseBeauty(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Norse Beauty
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northMiracle(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - North Miracle
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octoberSilence(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - October Silence
-
oldHat(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Old Hat
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orangeJuice(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Orange Juice
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overSun(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Over Sun
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paloAlto(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Palo Alto
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partyBliss(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Party Bliss
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passionateBed(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Passionate Bed
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perfectBlue(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Perfect Blue
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perfectWhite(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Perfect White
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phoenixStart(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Phoenix Start
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plumBath(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Plum Bath
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plumPlate(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Plum Plate
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politeRumors(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Polite Rumors
- Premium Dark
- Premium White
-
purpleDivision(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Purple Division
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rainyAshville(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Rainy Ashville
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rareWind(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Rare Wind
-
redSalvation(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Red Salvation
-
richMetal(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Rich Metal
-
ripeMalinka(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Ripe Malinka
-
riskyConcrete(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Risky Concrete
-
riverCity(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - River City
-
royalGarden(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Royal Garden
-
saintPetersburg(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Saint Petersburg
-
saltMountain(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Salt Mountain
-
sandStrike(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Sand Strike
-
seaLord(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Sea Lord
-
seashore(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Seashore
-
seaStrike(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Sea Strike
-
shadyWater(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Shady Water
- Sharp Blues
- Sharpeye Eagle
-
shyRainbow(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Shy Rainbow
-
skyGlider(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Sky Glider
-
sleeplessNight(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Sleepless Night
-
smartIndigo(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Smart Indigo
-
smilingRain(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Smiling Rain
-
snowAgain(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Snow Again
-
softCherish(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Soft Cherish
-
softGrass(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Soft Grass
-
softLipstick(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Soft Lipstick
-
solidStone(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Solid Stone
-
spaceShift(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Space Shift
-
spikyNaga(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Spiky Naga
-
springWarmth(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Spring Warmth
-
starWine(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Star Wine
-
strictNovember(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Strict November
-
strongBliss(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Strong Bliss
-
strongStick(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Strong Stick
-
sugarLollipop(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Sugar Lollipop
-
summerGames(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Summer Games
-
sunnyMorning(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Sunny Morning
-
sunVeggie(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Sun Veggie
-
supremeSky(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Supreme Sky
-
sweetDessert(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Sweet Dessert
-
sweetPeriod(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Sweet Period
-
teenNotebook(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Teen Notebook
-
teenParty(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Teen Party
-
temptingAzure(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Tempting Azure
-
trueSunset(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - True Sunset
-
viciousStance(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Vicious Stance
-
warmFlame(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Warm Flame
-
wideMatrix(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Wide Matrix
-
wildApple(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Wild Apple
-
winterNeva(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Winter Neva
-
witchDance(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Witch Dance
-
youngGrass(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Young Grass
-
youngPassion(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Young Passion
-
zeusMiracle(
{GradientType type = GradientType.linear, AlignmentGeometry center = Alignment.center, double radius = 0.5, double startAngle = 0.0, double endAngle = math.pi * 2, TileMode tileMode = TileMode.repeated}) → Gradient - Zeus Miracle