BytesMapBitmap constructor
- Uint8List byteData, {
- MapBitmapScaling bitmapScaling = MapBitmapScaling.auto,
- double? width,
- double? height,
- double? imagePixelRatio,
Constructs a BytesMapBitmap that is created from an array of bytes that
must be encoded as PNG
in Uint8List.
The byteData
represents the image in a PNG
format, which will be
decoded and rendered by the platform. The optional width
, height
or
imagePixelRatio
parameters are used to correctly scale the image for
display, taking into account the devices pixel ratio.
bitmapScaling
controls the scaling behavior:
- MapBitmapScaling.auto automatically upscales and downscales the image to match the device's pixel ratio or the specified dimensions, maintaining consistency across devices.
- MapBitmapScaling.none disables automatic scaling, which is useful when performance is a concern or if the asset is already scaled appropriately.
The imagePixelRatio
parameter allows to give correct pixel ratio of the
image. If the imagePixelRatio
is not provided, value is defaulted
to the natural resolution of 1.0. To render the asset as sharp as possible,
set the imagePixelRatio
to the devices pixel ratio. imagePixelRatio
is
ignored if width
or height
is provided.
Optionally, width
and height
can be specified to control the
dimensions of the rendered image:
- If both
width
andheight
are non-null, the image will have the specified dimensions, which might distort the original aspect ratio, similar to BoxFit.fill. - If only one of
width
andheight
is non-null, then the output image will be scaled to the associated width or height, and the other dimension will take whatever value is needed to maintain the image's original aspect ratio. These cases are similar to BoxFit.fitWidth and BoxFit.fitHeight, respectively.
Throws an AssertionError if byteData
is empty or if incompatible
scaling options are provided.
The following example demonstrates how to create an BytesMapBitmap from a list of bytes in Uint8List format:
Uint8List byteData = await _loadImageData('path/to/image.png');
double imagePixelRatio = 2.0; // Pixel density of the image.
BytesMapBitmap bytesMapBitmap = BytesMapBitmap(
byteData,
imagePixelRatio: imagePixelRatio,
);
Optionally, width
and height
can be specified to control the
asset's dimensions:
Uint8List byteData = imageBuffer.asUint8List()
BytesMapBitmap bytesMapBitmap = BytesMapBitmap(
byteData,
width: 64, // Desired width in logical pixels.
);
To render the bitmap as sharply as possible, set the imagePixelRatio
to
the device's pixel ratio. This renders the asset at a pixel-to-pixel ratio
on the screen, but may result in different logical marker sizes across
devices with varying pixel densities.
Uint8List byteData = imageBuffer.asUint8List()
BytesMapBitmap bytesMapBitmap = BytesMapBitmap(
byteData,
imagePixelRatio: MediaQuery.maybeDevicePixelRatioOf(context),
);
Implementation
BytesMapBitmap(
this.byteData, {
super.bitmapScaling = MapBitmapScaling.auto,
super.width,
super.height,
double? imagePixelRatio,
}) : assert(byteData.isNotEmpty,
'Cannot create BitmapDescriptor with empty byteData.'),
assert(
bitmapScaling != MapBitmapScaling.none || imagePixelRatio == null,
'If bitmapScaling is set to MapBitmapScaling.none, imagePixelRatio parameter cannot be used.'),
assert(bitmapScaling != MapBitmapScaling.none || width == null,
'If bitmapScaling is set to MapBitmapScaling.none, width parameter cannot be used.'),
assert(bitmapScaling != MapBitmapScaling.none || height == null,
'If bitmapScaling is set to MapBitmapScaling.none, height parameter cannot be used.'),
super._(imagePixelRatio: imagePixelRatio ?? _naturalPixelRatio);