AssetMapBitmap constructor
- String assetName, {
- MapBitmapScaling bitmapScaling = MapBitmapScaling.auto,
- double? imagePixelRatio,
- double? width,
- double? height,
Creates a AssetMapBitmap from an asset image.
To create an instance of AssetMapBitmap from mipmapped assets, use the asynchronous AssetMapBitmap.create method instead of this constructor.
The imagePixelRatio
parameter allows to give correct pixel ratio of the
asset image. If the imagePixelRatio
is not provided, value is defaulted
to the natural resolution of 1.0. To render the asset as sharp as
possible, set the imagePixelRatio
to the devices pixel ratio.
bitmapScaling
controls the scaling behavior:
- MapBitmapScaling.auto automatically upscales and downscales the image to match the device's pixel ratio or the specified dimensions, maintaining consistency across devices.
- MapBitmapScaling.none disables automatic scaling, which is useful when performance is a concern or if the asset is already scaled appropriately.
Optionally, width
and height
can be specified to control the dimensions
of the rendered image:
- If both
width
andheight
are non-null, the image will have the specified dimensions, which might distort the original aspect ratio, similar to BoxFit.fill. - If only one of
width
andheight
is non-null, then the output image will be scaled to the associated width or height, and the other dimension will take whatever value is needed to maintain the image's original aspect ratio. These cases are similar to BoxFit.fitWidth and BoxFit.fitHeight, respectively.
If width
or height
is provided, imagePixelRatio
value is ignored.
The following example demonstrates how to create an AssetMapBitmap from an asset image without automatic asset resolving:
AssetMapBitmap mapBitmap = AssetMapBitmap(
'assets/images/map_icon.png',
bitmapScaling: MapBitmapScaling.auto,
width: 40, // Desired width in logical pixels.
);
To render the bitmap as sharply as possible, set the imagePixelRatio
to
the device's pixel ratio. This renders the asset at a pixel-to-pixel ratio
on the screen, but may result in different logical marker sizes across
devices with varying pixel densities.
AssetMapBitmap assetMapBitmap = AssetMapBitmap(
'assets/images/map_icon.png',
imagePixelRatio: MediaQuery.maybeDevicePixelRatioOf(context),
);
Implementation
AssetMapBitmap(
String assetName, {
MapBitmapScaling bitmapScaling = MapBitmapScaling.auto,
double? imagePixelRatio,
double? width,
double? height,
}) : this._(
assetName: assetName,
bitmapScaling: bitmapScaling,
imagePixelRatio: imagePixelRatio ?? _naturalPixelRatio,
width: width,
height: height,
);