GlobeParticleLayer class

Renders deterministic procedural particles orbiting the globe.

Inheritance

Constructors

GlobeParticleLayer({bool enabled = true, int zIndex = 30, int particleCount = 45, int seed = 42, Color color = const Color(0xFF38BDF8), double speed = 1.0})
Creates deterministic particles using a fixed seed. Reuse this instance.

Properties

color → Color
Primary color for this visual component.
final
enabled → bool
Whether this layer is rendered.
finalinherited
hashCode → int
The hash code for this object.
no setterinherited
particleCount → int
Number of seeded particles; keep small on constrained devices.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
seed → int
Seed used to reproduce the same particle field.
final
speed → double
Multiplier applied to the particle scene clock.
final
zIndex → int
Rendering order priority (lower zIndex paints first).
finalinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
paint(GlobeRenderContext context) → void
Paints the layer contents onto the canvas.
override
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited