glBindBufferRange top-level property
Implementation
GlBindBufferRange glBindBufferRange =
loadFunction<GlBindBufferRangeNative>(_library, 'glBindBufferRange')
.asFunction<GlBindBufferRange>();
GlBindBufferRange glBindBufferRange =
loadFunction<GlBindBufferRangeNative>(_library, 'glBindBufferRange')
.asFunction<GlBindBufferRange>();