glWaitSync method

void glWaitSync(
  1. Pointer<__GLsync> sync_1,
  2. int flags,
  3. int timeout
)

Implementation

void glWaitSync(
  ffi.Pointer<__GLsync> sync_1,
  int flags,
  int timeout,
) {
  return _glWaitSync(
    sync_1,
    flags,
    timeout,
  );
}