glVertexAttribIPointer method

void glVertexAttribIPointer(
  1. int index,
  2. int size,
  3. int type,
  4. int stride,
  5. Pointer<Void> pointer,
)

Implementation

void glVertexAttribIPointer(
  int index,
  int size,
  int type,
  int stride,
  ffi.Pointer<ffi.Void> pointer,
) {
  return _glVertexAttribIPointer(
    index,
    size,
    type,
    stride,
    pointer,
  );
}