glVertexAttribI4ui method

void glVertexAttribI4ui(
  1. int index,
  2. int x,
  3. int y,
  4. int z,
  5. int w,
)

Implementation

void glVertexAttribI4ui(
  int index,
  int x,
  int y,
  int z,
  int w,
) {
  return _glVertexAttribI4ui(
    index,
    x,
    y,
    z,
    w,
  );
}