glVertexAttribI4iv method

void glVertexAttribI4iv(
  1. int index,
  2. Pointer<Int32> v
)

Implementation

void glVertexAttribI4iv(
  int index,
  ffi.Pointer<ffi.Int32> v,
) {
  return _glVertexAttribI4iv(
    index,
    v,
  );
}