glVertexAttrib4f method

void glVertexAttrib4f(
  1. int index,
  2. double x,
  3. double y,
  4. double z,
  5. double w,
)

Implementation

void glVertexAttrib4f(
  int index,
  double x,
  double y,
  double z,
  double w,
) {
  return _glVertexAttrib4f(
    index,
    x,
    y,
    z,
    w,
  );
}