glUniformMatrix2x4fv method
Implementation
void glUniformMatrix2x4fv(
int location,
int count,
int transpose,
ffi.Pointer<ffi.Float> value,
) {
return _glUniformMatrix2x4fv(
location,
count,
transpose,
value,
);
}
void glUniformMatrix2x4fv(
int location,
int count,
int transpose,
ffi.Pointer<ffi.Float> value,
) {
return _glUniformMatrix2x4fv(
location,
count,
transpose,
value,
);
}