glUniformMatrix2x3fv method

void glUniformMatrix2x3fv(
  1. int location,
  2. int count,
  3. int transpose,
  4. Pointer<Float> value,
)

Implementation

void glUniformMatrix2x3fv(
  int location,
  int count,
  int transpose,
  ffi.Pointer<ffi.Float> value,
) {
  return _glUniformMatrix2x3fv(
    location,
    count,
    transpose,
    value,
  );
}