glUniformBlockBinding method

void glUniformBlockBinding(
  1. int program,
  2. int uniformBlockIndex,
  3. int uniformBlockBinding
)

Implementation

void glUniformBlockBinding(
  int program,
  int uniformBlockIndex,
  int uniformBlockBinding,
) {
  return _glUniformBlockBinding(
    program,
    uniformBlockIndex,
    uniformBlockBinding,
  );
}