glUniform4i method

void glUniform4i(
  1. int location,
  2. int v0,
  3. int v1,
  4. int v2,
  5. int v3,
)

Implementation

void glUniform4i(
  int location,
  int v0,
  int v1,
  int v2,
  int v3,
) {
  return _glUniform4i(
    location,
    v0,
    v1,
    v2,
    v3,
  );
}