glUniform4f method

void glUniform4f(
  1. int location,
  2. double v0,
  3. double v1,
  4. double v2,
  5. double v3,
)

Implementation

void glUniform4f(
  int location,
  double v0,
  double v1,
  double v2,
  double v3,
) {
  return _glUniform4f(
    location,
    v0,
    v1,
    v2,
    v3,
  );
}