glUniform2uiv method

void glUniform2uiv(
  1. int location,
  2. int count,
  3. Pointer<Uint32> value
)

Implementation

void glUniform2uiv(
  int location,
  int count,
  ffi.Pointer<ffi.Uint32> value,
) {
  return _glUniform2uiv(
    location,
    count,
    value,
  );
}