glShaderSource method

void glShaderSource(
  1. int shader,
  2. int count,
  3. Pointer<Pointer<Int8>> string,
  4. Pointer<Int32> length,
)

Implementation

void glShaderSource(
  int shader,
  int count,
  ffi.Pointer<ffi.Pointer<ffi.Int8>> string,
  ffi.Pointer<ffi.Int32> length,
) {
  return _glShaderSource(
    shader,
    count,
    string,
    length,
  );
}