glShaderBinary method

void glShaderBinary(
  1. int count,
  2. Pointer<Uint32> shaders,
  3. int binaryformat,
  4. Pointer<Void> binary,
  5. int length,
)

Implementation

void glShaderBinary(
  int count,
  ffi.Pointer<ffi.Uint32> shaders,
  int binaryformat,
  ffi.Pointer<ffi.Void> binary,
  int length,
) {
  return _glShaderBinary(
    count,
    shaders,
    binaryformat,
    binary,
    length,
  );
}