glShaderBinary method
void
glShaderBinary()
Implementation
void glShaderBinary(
int count,
ffi.Pointer<ffi.Uint32> shaders,
int binaryformat,
ffi.Pointer<ffi.Void> binary,
int length,
) {
return _glShaderBinary(
count,
shaders,
binaryformat,
binary,
length,
);
}