glRenderbufferStorageMultisample method

void glRenderbufferStorageMultisample(
  1. int target,
  2. int samples,
  3. int internalformat,
  4. int width,
  5. int height,
)

Implementation

void glRenderbufferStorageMultisample(
  int target,
  int samples,
  int internalformat,
  int width,
  int height,
) {
  return _glRenderbufferStorageMultisample(
    target,
    samples,
    internalformat,
    width,
    height,
  );
}