glRenderbufferStorage method

void glRenderbufferStorage(
  1. int target,
  2. int internalformat,
  3. int width,
  4. int height,
)

Implementation

void glRenderbufferStorage(
  int target,
  int internalformat,
  int width,
  int height,
) {
  return _glRenderbufferStorage(
    target,
    internalformat,
    width,
    height,
  );
}